Advertising
Please read below for information on advertising opportunities on ELLEuk.com
For more details regarding advertising on ELLEuk.com please contact the Digital Advertising Manager, Elena Ostrowska on 020 7534 2534 / elena.ostrowska@hearst.co.uk
For more information regarding campaign uploads, campaign delivery, and all other traffic queries please contact Hearst Ad Operations: Richard Swan on 020 7150 7262 /adops@Hearst.co.uk.
For more information regarding editorial enquiries for ELLE magazine please contact editorialenquiries@ellemagazine.co.uk.
For reader enquiries for ELLEuk.com please contact elleonline@Hearst.co.uk
Basic Advertising Specs
Ad Type | Dimensions | Weights |
Leaderboard | 728x90 pixels or 468x60 pixels | Up to 20k gif / 30k flash |
HPU | 300 x 600 pixels or 160x600 | Up to 20k gif / 30k flash |
MPU | 300 x 250 pixels | Up to 20k gif / 30k flash |
Dynamic Advertising Specs
Ad Type | Dimensions | Weights |
Expandable Banner | 728 x 90 to 728 x 350 pixels or 468 x 60 to 468 x 350 pixels | 3rd Party Vendor limitations apply |
Expandable HPU | 300x600 to 600x600 or 160 x 600 to 350 x 600 pixels | 3rd Party Vendor limitations apply |
Overlay | 400 x 400 pixels Max | 3rd Party Vendor limitations apply |
Page Peels | 800 x 600 pixels Max | 3rd Party Vendor limitations apply |
Expandable MPU | 300 x 250 to 500 x 400 pixels | 3rd Party Vendor limitations apply |
Pre Roll Video | 15 seconds | Formats Supported: .FLV or .SWF |
Video Ad Spec
http://corp.brightcove.com/advertisers/ad-specs-pre-roll.cfm
Option #1 (FLV)
Option #2 (SWF)
Submit .SWF file to the following specification
IMPORTANT: Writing methods and properties to any Flash object's prototype property will cause it to be added to all instances of that object. As such, it is strongly discouraged that the prototypes of Flash's built-in objects like MovieClip, TextField or Button are modified in the creatives. Doing so will modify all instances of these objects in the Brightcove player, bloating the player and possibly causing erratic behavior. The recommended method for developing in Flash using ActionScript 2.0 is that prototypes are not modified and that instead classes are created that extend the built-in objects.
IMPORTANT: Using this code allows for much easier trafficking of a click through URL. To add this code, you can apply the first sample directly to the button (typically covering the stage), or add the second sample to frame 5 of the "code" layer of the Flash template provided by Brightcove.
Add an invisible button over the stage, making the entire area of the banner clickable. Attach the following getURL() call to the button's release event. One option is to add the code to the button itself:
on (release) { getURL(clickTag, "_blank"); }
Another option would be to name the button instance and attach the onRelease handler through code. In the following case, the button has been given the instance name "clickTag_bn" in the Flash IDE properties panel. This code would then be placed on the button's parent timeline:
clickTag_bn.onRelease = function() { getURL(clickTag, "_blank"); };
In both of these cases, the clickTag variable will be undefined at the time of compiling, but will be populated dynamically with a value at run-time by the Brightcove player. This allows the click-through URL to be modified at any time during a campaign, as opposed to hard-coding the URL in the .swf file. The second parameter of the getURL() command ("_target") is required as it ensures that the URL call will be made in a new browser window and the Brightcove player experience will not be disturbed.
IMPORTANT: Writing methods and properties to any Flash object's prototype property will cause it to be added to all instances of that object. As such, it is strongly discouraged that the prototypes of Flash's built-in objects like MovieClip, TextField or Button are modified in the creatives. Doing so will modify all instances of these objects in the Brightcove player, bloating the player and possibly causing erratic behavior. The recommended method for developing in Flash using ActionScript 2.0 is that prototypes are not modified and that instead classes are created that extend the built-in objects.
Email Newsletter
Text Link - Max text 120 characters including spaces and headline. Headline limited to 15 characters max including spaces.
Banner / Skyscraper Creative - Only Gif formats, static or animated.
Please supply a high resolution image that will be resized internally and the URL the image and text will be directed to.
Shockwave Flash Files
Information for Creative Agencies and Designers:
Please adhere to the instructions below when supplying flash files to Hearst enabling Hearst to count clicks and serve flash files.
If a creative is of type Shockwave Flash, make sure the Flash creative is compiled with a clickTAG:
Note: "_blank" is included to ensure click opens up in a new window.
Please also supply:
- ALL FLASH FILES MUST BE SAVED TO FLASH VERSION 9 OR LESS
- No ad to consume more than 40% of CPU on a modern dual-core machine in Firefox with Flash 10 installed on either Mac OS X (10.4 or newer) or Windows (XP or newer).
Dynamic Advertising
Please note: For more information regarding Hearst’s acceptance of Rich Media please contact your Hearst’s representative prior to submitting creative.
For all information on Eyeblaster specs and regulations, please visit Eyeblasterwiz.com
For all information on Tangozebra specs and regulations, please download tangozebra.com
All creative will be tested and checked for compatibility prior to site approval and go live.
3rd party serving
Please send advert tags/fragments/locations to Richard Swan at the email address below. Also supply click thru URL and login password to Hearst’s for viewing 3rd Party reports.
Instructions must be provided to allow the Hearst’s adserver, EmediateAd, to count clicks.
Creative deadlines
For Gifs or 3rd party served creative please allow up to 3 working days prior to campaign start date. For Rich Media creative please allow up to 5 working days prior to campaign start date.